Earth Rules FAQ and Card Index
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Shooting Star Event
- Draw the top 3 cards of your compost. Keep 1. Return the other 2.
- The 2 cards you do not choose are returned to your compost.
Alluvial Sediments Terrain
- Instead of Planting, compost this card and replace it with a card with a Red/Blue/Yellow ability at no cost. Then draw 2 cards.
- This card replacement takes up one Planting action so this can only be done when the Planting action is chosen.
- You can replace it with a multicolored card.
Aridisol
Aridisol is a Terrain card with a passive, ongoing ability. Once planted in your tableau, the cost to plant a Flora card with the bush symbol is reduced by 2 soil.
- This ability may be combined with other passive abilities, such as Sandy Soil.
- Using this ability, either on its own or in combination with another ability, may not result in a negative soil cost.
Bamboo Forest Terrain
- Once the Bamboo Forest terrain card has been played, the player who planted the card will immediately get the opportunity to place UP TO 10 growth pieces onto flora cards already present in their island tableau. The growth pieces can be placed amongst multiple cards as long as the cards receiving the pieces have the capacity to hold the amount assigned. No leftover growth pieces can be stored.
Beach Terrain
- Score 4 points per empty orthogonal space adjacent to this Terrain (outside of island counts)
- You can plant cards diagonally adjacent to cards in your tableau, so it is possible to have 4 empty spaces orthogonal adjacent to this card. In addition, if the Beach Terrain is on the outside edge of your tableau, the spaces outside of your island count toward this goal.
Blossoming Lands Terrain
- At the end of the game, the player with Blossoming Lands Terrain planted into their island will receive 3 points for every card in their island tableau that have a Base Victory Point Value of 4 or more. Base Victory Point Value of a card can be found in the rulebook on page 4 and item 2 on the Card Information diagram.
Circumpolar Barren Land Terrain
- You cannot choose the Red/Yellow/Blue Action
- You cannot choose the Red/Yellow/Blue Action when you are the active player. The other players can choose this action, and in this case, you can play the selected action and activate your cards normally.
Desert Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in any one player’s area (includes Island and Climate)
- Count the matching habitat for each player and use the number of habitats from the player that has the most for the highest scoring potential.
- Don’t forget to count habitats on the Island and Climate cards on the player boards.
Extinct Volcano Terrain
- You cannot choose the Red/Yellow/Blue Action
- You cannot choose the Red/Yellow/Blue Action when you are the active player. The other players can choose this action, and in this case, you can play the selected action and activate your cards normally.
Fertile Rainless Land Terrain
- You cannot choose the Red/Yellow/Blue Action
- You cannot choose the Red/Yellow/Blue Action when you are the active player. The other players can choose this action, and in this case, you can play the selected action and activate your cards normally.
Flatland Terrain
- Instead of Planting, compost this card and replace it with a card with a Red/Blue/Yellow ability at no cost. Then draw 2 cards.
- This card replacement takes up one Planting action so this can only be done when the Planting action is chosen.
- You can replace it with a multicolored card.
Gigantic Island
- At the end of the game, the player with the Gigantic Island Terrain planted into their island will receive 3 points for every terrain card in their island tableau. See page 4 of the rulebook, reference number 3 for help identifying a card’s type.
Glacier Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in one continuous line through orthogonally adjacent cards, including this terrain (line may turn but not backtrack)
- Draw a line that can turn up, down, left and right and that passes only through cards with the right habitat and through this card. You cannot pass through the same card twice. Try to make that line as long as possible. Score 2 points per card it passes through.
Lava Plain Terrain
- Instead of Planting, compost this card and replace it with a card with a Red/Blue/Yellow ability at no cost. Then draw 2 cards.
- This card replacement takes up one Planting action so this can only be done when the Planting action is chosen.
- You can replace it with a multicolored card.
Monsoon Irrigated Plateau Terrain
- Once the Monsoon Irrigated Plateau terrain card has been played, the player who planted the card will immediately get the opportunity to compost UP TO 20 cards from their hand into the compost pile of their player board.
Mountain Ridge Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in one continuous line through orthogonally adjacent cards, including this terrain (line may turn but not backtrack)
- Draw a line that can turn up, down, left and right and that passes only through cards with the right habitat and through this card. You cannot pass through the same card twice. Try to make that line as long as possible. Score 2 points per card it passes through.
Plain Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in one continuous line through orthogonally adjacent cards, including this terrain (line may turn but not backtrack)
- Draw a line that can turn up, down, left and right and that passes only through cards with the right habitat and through this card. You cannot pass through the same card twice. Try to make that line as long as possible. Score 2 points per card it passes through.
River Terrain
- Score 2 points per Yellow/Blue/Red ability in any one player’s area (includes Island and Climate)
- Count the cards with the color (including multicolored cards) for each player and use the number of cards from the player that has the most for the highest scoring potential.
- Don’t forget to count Island and Climate cards on the player boards if they have the matching color.
Rocky Mountain Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in any one player’s area (includes Island and Climate)
- Count the matching habitat for each player and use the number of habitats from the player that has the most for the highest scoring potential.
- Don’t forget to count habitats on the Island and Climate cards on the player boards.
Sandy Soil
Sandy Soil is a Terrain card with a passive, ongoing ability. Once planted in your tableau, the cost to plant a Flora card with the bush symbol is reduced by 1 soil.
- This ability may be combined with other passive abilities, such as Aridisol.
- Using this ability, either on its own or in combination with another ability, may not result in a negative soil cost.
Savanna Terrain
- Score 2 points per Yellow/Blue/Red ability in any one player’s area (includes Island and Climate)
- Count the cards with the color (including multicolored cards) for each player and use the number of cards from the player that has the most for the highest scoring potential.
- Don’t forget to count Island and Climate cards on the player boards if they have the matching color.
Shrubland
- At the end of the game, the player with the Shrublands Terrain planted into their island will receive 3 points for every flora card with the shrub card type orthangonally adjacent to the Shurblands terrain. A card’s type can be found in the rulebook on page 4 and #3 on the Card Information diagram.
Stream Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in one continuous line through orthogonally adjacent cards, including this terrain (line may turn but not backtrack)
- Draw a line that can turn up, down, left and right and that passes only through cards with the right habitat and through this card. You cannot pass through the same card twice. Try to make that line as long as possible. Score 2 points per card it passes through.
Taiga Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in any one player’s area (includes Island and Climate)
- Count the matching habitat for each player and use the number of habitats from the player that has the most for the highest scoring potential.
- Don’t forget to count habitats on the Island and Climate cards on the player boards.
Volcano Terrain
- Score 2 points per Yellow/Blue/Red ability in any one player’s area (includes Island and Climate)
- Count the cards with the color (including multicolored cards) for each player and use the number of cards from the player that has the most for the highest scoring potential.
- Don’t forget to count Island and Climate cards on the player boards if they have the matching color.
Wetland Terrain
- Score 2 points per Sunny/Wet/Rocky/Cold habitat in any one player’s area (includes Island and Climate)
- Count the matching habitat for each player and use the number of habitats from the player that has the most for the highest scoring potential.
- Don’t forget to count habitats on the Island and Climate cards on the player boards.
Angel's Trumpets - Brugmansia candida
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Dragon Sprouts
- Copy one Blue/Red/Yellow ability from your tableau (may change each use)
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- You can copy only cards from your tableau (not the Island nor the Climate cards)
- You can copy the ability of a multicolored card.
- If you copy an ability with instructions, you apply the instructions as if the ability was on the card with the copy ability. For example, if you have a “Swamp Sprouts” in the second column, and you copy the ability from a card in the first column that adds sprouts in the same column as that card, the sprouts are added in the second column since “Swamp Sprouts” (the card which copied the ability) is in the second column.
- Count as all Flora types when scoring (Mushroom, Herb, Bush, Tree)
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- Also counts as all Flora types for abilities. For example, an ability that adds sprouts on Bush will add sprouts on this card as well.
Golden Chanterelle - Cantharellus cibarus
- Place 1 growth piece on every flora card with the mushroom card type in this row (same row as the Golden Chanterelle). A card’s type can be found in the rulebook on page 4 and #3 on the Card Information diagram.
Japanese Stewartia - Stewartia pseudocamellia
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Persian Shield - Strobilanthes dyeriana
- Spend 1 growth piece to receive 2 sprout cubes.
Purple Jellydisc - Ascocoryne sarcoides
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Sensitive Plant - Mimosa pudica
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Slime Mold - Leocarpus fragilis
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Swamp Sprouts
- Copy one Blue/Red/Yellow ability from your tableau (may change each use)
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- You can copy only cards from your tableau (not the Island nor the Climate cards)
- You can copy the ability of a multicolored card.
- If you copy an ability with instructions, you apply the instructions as if the ability was on the card with the copy ability. For example, if you have a “Swamp Sprouts” in the second column, and you copy the ability from a card in the first column that adds sprouts in the same column as that card, the sprouts are added in the second column since “Swamp Sprouts” (the card which copied the ability) is in the second column.
- Count as all Flora types when scoring (Mushroom, Herb, Bush, Tree)
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- Also counts as all Flora types for abilities. For example, an ability that adds sprouts on Bush will add sprouts on this card as well.
Woolly Buckeye - Aesculus pavia
- Gain up to 3 growth on any of the 8 adjacent Flora cards
- Gain up to 3 sprouts on any of the 8 adjacent Flora cards
- You can place a total of 3 sprouts/growth, distributed as you want on any of the adjacent cards. You do not place 3 sprouts/growth on each card.
Yellow Sprouts
- Copy one Blue/Red/Yellow ability from your tableau (may change each use)
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- You can copy only cards from your tableau (not the Island nor the Climate cards)
- You can copy the ability of a multicolored card.
- If you copy an ability with instructions, you apply the instructions as if the ability was on the card with the copy ability. For example, if you have a “Swamp Sprouts” in the second column, and you copy the ability from a card in the first column that adds sprouts in the same column as that card, the sprouts are added in the second column since “Swamp Sprouts” (the card which copied the ability) is in the second column.
- Count as all Flora types when scoring (Mushroom, Herb, Bush, Tree)
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- Also counts as all Flora types for abilities. For example, an ability that adds sprouts on Bush will add sprouts on this card as well.
Once you have accomplished a Fauna objective, you cannot lose it.
You can get a Fauna objective after any action. For example, if you plant a card that gives you soil and you now have more than 20 soil – You’ve completed the objective for the European Mole even if you plant a second card that costs soil after claiming the Fauna objective.
American Bison - Bison bison
- 4 or more Flora, each with 6 sprout spaces
- 6 or more Flora, each with 3 sprout spaces or less
- 4 or more Flora, each with 4 growth spaces or more
- 7 or more Flora, each with 2 growth spaces or less
- You do not need sprout or growth pieces to claim these objectives.
Arctic Tern - Strena paradisaea
- 3 or more Flora with a geographic term in their name (in bold)
- 3 or more Flora with an animal in their name (underlined)
- 3 or more Flora with a color in their name (in italic)
- Some compromise had to be made for balance issues so, for example, not all animal names may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Barn Owl - Tyto alba
- 3 or more Flora with a geographic term in their name (in bold)
- 3 or more Flora with an animal in their name (underlined)
- 3 or more Flora with a color in their name (in italic)
- Some compromise had to be made for balance issues so, for example, not all animal names may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Black Wildebeest - Connochaetes gnou
- To complete this objective, a player must have 8 OR MORE flora cards without any growth pieces or sprout cubes on any of the cards. The cards can have the capacity to hold growth pieces and/or sprout cubes, but at time of scoring all 8 cards must be free of any growth pieces or sprout cubes.
Brown-Throated Sloth - Bradypus variegatus
- 4 or more Flora, each with 6 sprout spaces
- 6 or more Flora, each with 3 sprout spaces or less
- 4 or more Flora, each with 4 growth spaces or more
- 7 or more Flora, each with 2 growth spaces or less
- You do not need sprout or growth pieces to claim these objectives.
Emerald Tree Boa - Corallus caninus
- Fill both 4 card diagonals in your island
- You need 8 cards to fill the 2 diagonals of your tableau (in an X pattern).
Fire Salamander - Salamandra salamandra
- 2 or more sets of 5 cards including Red, Blue, Yellow, Terrain, and Event (including Island and Climate) (each on a different card)
- To get this objective, you must have at least 2 Red, 2 Blue, 2 Yellow, 2 Terrains and 2 Events. Each must be from a different card.
- Multicolored cards can count for one (and only one) of the colors.
Northern Giraffe - Giraffa Camelopardalis
- To complete this objective, a player must completely fill 2 or more columns of their island. A column consists of 4 cards vertically stacked within the island tableau’s 4×4 grid.
Red Deer - Cervus elaphus
- 4 or more Flora, each with 6 sprout spaces
- 6 or more Flora, each with 3 sprout spaces or less
- 4 or more Flora, each with 4 growth spaces or more
- 7 or more Flora, each with 2 growth spaces or less
- You do not need sprout or growth pieces to claim these objectives.
Spotted Hyena - Crocuta crocuta
- To complete this objective, a player must have 3 OR MORE cards between their island tableau and their island card on their player board that have a black ability present on the card. See page 6 of the rulebook for reference to black abilities.
Talamanca Hummingbird - Eugenes spectabilis
- 3 or more Flora with a geographic term in their name (in bold)
- 3 or more Flora with an animal in their name (underlined)
- 3 or more Flora with a color in their name (in italic)
- Some compromise had to be made for balance issues so, for example, not all animal names may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Western Moose - Alces alces andersoni
To complete this objective, a player must have 7 OR MORE Flora cards in their island tableau that have a maximum growth number of 2 or lower. See page 8 of the rulebook, reference number 2 for help identifying a card’s maximum growth number.
- The Flora cards must be planted in your tableau in order to complete the objective, they may not be in your hand.
- The growth spaces themselves do not need to be filled in order to score.
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- You do not need sprout or growth pieces to claim these objectives.
Yellow-Bellied Marmot - Marmota flaviventris
- To complete this objective, a player must have 6 OR MORE flora cards with 4 OR MORE sprout cubes on each card.
Hawai'i
- Game Setup: If a player selects Hawai’i island at the beginning of the game, they DRAW 5 cards into their hand. They then choose 2 of those to COMPOST in the compost pile of their player board. They also take 7 soil tokens from the central supply and store them on their player board.
During Gameplay: Once the card is activated, the player will receive 2 sprout cubes for each card that they planted this turn with a ROCKY habitat symbol on the card.Habitat symbols are located at the top right of the card. See page 4 of the rulebook, reference number 4 for help identifying a card’s habitat.
Iceland
- Game Setup: If a player selects Iceland island at the beginning of the game, they DRAW 5 cards into their hand. They then choose 1 of those to COMPOST in the compost pile of their player board. They also take 4 soil tokens from the central supply and store them on their player board.
- During Gameplay: When the GREEN (Planting) action is selected, either by you, or another player, the ability of this card is activated.
You will gain 2 soil tokens for every card you planted this turn that has a RED ability. Multicolored abilities may be counted as Red/Blue/Yellow, meaning that you may also generate 2 soil tokens if a card with a multicolored ability is planted.
Kunashir
- Game Setup: If a player selects Hawai’i island at the beginning of the game, they DRAW 8 cards into their hand. They then choose 2 of those to COMPOST in the compost pile of their player board. They also take 6 soil tokens from the central supply and store them on their player board.
During Gameplay: Once the card is activated, the player will receive 2 sprout cubes for each card that they planted this turn with a COLD habitat symbol on the card.Habitat symbols are located at the top right of the card. See page 4 of the rulebook, reference number 4 for help identifying a card’s habitat.
La Palma
- Game Setup: If a player selects La Palma island at the beginning of the game, they DRAW 6 cards into their hand. They then choose 2 of those to COMPOST in the compost pile of their player board. They also take 7 soil tokens from the central supply and store them on their player board.
- During Gameplay: If you are the Active Player, and you select the blue (watering) action on your turn, you may draw 2 cards in addition to taking the watering action as-normal.
La Palma’s bonus ability only applies if you choose to take the watering action as the active player. You do not activate this ability if another player selects the watering action on their turn.
Santorini
- Game Setup: If a player selects Sanorini island at the beginning of the game, they DRAW 4 cards into their hand. They will not COMPOST any of those cards. They also take 4 soil tokens from the central supply and store them on their player board.
During Gameplay: Once the card is activated, the player will receive 2 soil for each card that they planted this turn with a yellow ability on the card.This will include cards with the red/yellow/blue ability as well (as those abilities count as yellow abilities when calculating scoring/activation)
Aconcagua Ecosystem
- Score 6 points per row/column if all 4 cards share one ability colour
- You need 4 cards in your row/column and you must be able to pick one color that all 4 cards have.
Alps Ecosystem
Score 7 points per row in your island tableau if each of the 4 cards have a different number of growth pieces on them.
- You must have 4 cards in a row in order to score it.
- Each of the cards must have a different number of growth pieces on the card, regardless of the number of growth capacity available.
- You may score a maximum of 28 points from the Alps.
Example: The first card has 3 growth pieces, the second card has 0 growth pieces, the third card has 4 growth pieces, and the fourth card has 6 growth pieces. Because all cards in the row have a different number of growth pieces, the player would score 6 points for this row of cards.
Arabian Desert Ecosystem
- Score 4 points per 2 flora cards with a maximum growth number capacity of 2 or fewer growth pieces. Refer to the “Card Information” diagram on page 4 of the rulebook, reference #8 to see where the maximum growth number is displayed. You do not have to have growth pieces on the growth space of the card(s) to score for this objective.
Batanta Island Ecosystem
- Score 9 points per 2 Flora, each with a geographic term in their name (terms are in bold)
- Score 9 points per 2 Flora, each with a color in their name (colors are in italic)
- Score 9 points per 2 Flora, each with an animal in their name (animals are underlined)
- Some compromise had to be made for balance issues so, for example, not all animals may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Caerlaverock Nature Reserve Ecosystem
- Score 4 points per Tree/Herb/Bush/Mushroom in one continuous line through diagonally adjacent cards (1-7. Line may turn, not backtrack)
- Draw a line that can turn up-left, up-right, down-left, down-right and that passes only through cards of the matching type. You cannot pass through the same card twice. Try to make that line as long as possible. Score 4 points per card it passes through.
Chic-chocs Mountains Ecosystem
Score 6 points per row if all 4 cards have a different card type
- You need 4 cards in your row and you need to be able to pick one card type on each card and then have 4 different card types.
- If you have a card with multiple card types, you can pick the one needed so that all 4 cards have a different type.
Refer to the “Card Information” diagram on page 4 of the rulebook, reference #3 to see where the card type is listed. The card types available are Tree, Herb, Mushroom Bush or Terrain.”
Daintree Forest Ecosystem
- Score 4 points per Tree/Herb/Bush/Mushroom in one continuous line through diagonally adjacent cards (1-7. Line may turn, not backtrack)
- Draw a line that can turn up-left, up-right, down-left, down-right and that passes only through cards of the matching type. You cannot pass through the same card twice. Try to make that line as long as possible. Score 4 points per card it passes through.
Everglades Ecosystem
- Score 4 points per Tree/Herb/Bush/Mushroom in one continuous line through diagonally adjacent cards (1-7. Line may turn, not backtrack)
- Draw a line that can turn up-left, up-right, down-left, down-right and that passes only through cards of the matching type. You cannot pass through the same card twice. Try to make that line as long as possible. Score 4 points per card it passes through.
Florida Scrub Ecosystem
- Score 4 points per Tree/Herb/Bush/Mushroom in one continuous line through diagonally adjacent cards (1-7. Line may turn, not backtrack)
- Draw a line that can turn up-left, up-right, down-left, down-right and that passes only through cards of the matching type. You cannot pass through the same card twice. Try to make that line as long as possible. Score 4 points per card it passes through.
Himalayas Ecosystem
Score 7 points per column in your island tableau if each of the 4 cards have a different number of growth pieces on them.
- You must have 4 cards in a column in order to score it.
- Each of the cards must have a different number of growth pieces on the card, regardless of the number of growth capacity available.
- You may score a maximum of 28 points from the Himalayas.
Example: The first card has 3 growth pieces, the second card has 0 growth pieces, the third card has 4 growth pieces, and the fourth card has 6 growth pieces. Because all cards in the column have a different number of growth pieces, the player would score 6 points for this column of cards.
Knysna-Amatole Forests Ecosystem
- Score 9 points per 2 Flora, each with a geographic term in their name (terms are in bold)
- Score 9 points per 2 Flora, each with a color in their name (colors are in italic)
- Score 9 points per 2 Flora, each with an animal in their name (animals are underlined)
- Some compromise had to be made for balance issues so, for example, not all animals may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Mauna Kea Ecosystems
- Score 6 points per row/column if all 4 cards have a different ability colour
- You need 4 cards in your row/column and you need to be able to pick one color on each card and then have 4 different colors.
- If you have those 4 cards: Green|Brown, Yellow, Red|Blue, Red|Blue, you can pick Green, Yellow, Red, and Blue (or Green, Yellow, Blue, and Red) so this row would score.
- Green, Red, Blue, Yellow, Brown and Black are all ability colors.
Madagascar Humid Canopy Ecosystem
- Score 2 points per 3 growth pieces amongst all of the flora cards on your island. This includes canopy pieces.
New Guinea Rain Forest Ecosystem
- Score 5 points per 2 cards in a player’s island tableau and on their player board (island and climate cards) that have a Base Victory Point Value of 4 or more. Base Victory Point Value of a card can be found in the rulebook on page 4 and item 2 on the Card Information diagram.
Ngorongoro Crater Ecosystem
- Score 6 points per row/column if all 4 cards have a different ability colour
- You need 4 cards in your row/column and you need to be able to pick one color on each card and then have 4 different colors.
- If you have those 4 cards: Green|Brown, Yellow, Red|Blue, Red|Blue, you can pick Green, Yellow, Red, and Blue (or Green, Yellow, Blue, and Red) so this row would score.
- Green, Red, Blue, Yellow, Brown and Black are all ability colors.
Redwood National Park Ecosystem
- Score 3 points per flora card with 3 or more growth pieces on the card. The card(s) do not have to have a canopy on the stack. Canopies do count towards the 3 growth piece total.
Reunion Island Ecosystem
Score 5 points per 2 cards planted into your island tableau or on your player board (island and climate cards) where each card has 2 abilities present.
- Green, Red, Blue, Yellow, Brown and Black are all ability colors.”
Sakurajima Ecosystem
- Score 6 points per set of 5 cards including Yellow, Blue, Red, Terrain, and Event, each on a different card (including Island and Climate)
- To get 12 points with this card, you must have 2 Red, 2 Blue, 2 Yellow, 2 Terrains and 2 Events. Each must be from a different card.
Siberian Taiga Ecosystem
- Score 2 points per Flora, each with a growth space value of 4 or less points
- This ecosystem excludes Terrain cards
- Flora cards with no growth do count for this ecosystem
Sierra Nevada de Santa Marta Ecosystem
Score 6 points per column in your island tableau if each of the 4 cards have a different number of Sprouts on them.
- You must have 4 cards in a column in order to score it.
- Each of the cards must have a different number of Sprouts on the card, regardless of the number of Sprout spaces available.
- You may score a maximum of 24 points from the Sierra Nevada de Santa Marta Ecosystem.
Example: The first card has 3 Sprouts, the second card has 0 Sprouts, the third card has 4 Sprouts, and the fourth card has 6 Sprouts. Because all cards in the column have a different number of Sprouts, the player would score 6 points for this column of cards.
Sudd Swamp Ecosystem
- Score 6 points per row of 4 cards, each with at least one different Habitat: Sunny, Wet, Rocky or Cold
- A row scores if every card on the row has at least 1 habitat and if the 4 different habitats are on 4 different cards. You need the 4 different habitats in the row, each being on a different card. If a card has different habitats, the player chooses the one that fits the best, regarding the other cards.
Tangkoko Nature Reserve
Score 6 points for every set of 2 cards that each have a canopy completion value of 5 or more.
- Refer to the “Card Information” diagram on page 4 of the rulebook, reference #9 to see where canopy completion values are displayed.
- You do not have to have growth pieces on the growth space of the card(s) to score for this objective.
Tasmanian Temperate Rain Forest Ecosystem
- Score 9 points per 2 Flora, each with a geographic term in their name (terms are in bold)
- Score 9 points per 2 Flora, each with a color in their name (colors are in italic)
- Score 9 points per 2 Flora, each with an animal in their name (animals are underlined)
- Some compromise had to be made for balance issues so, for example, not all animals may be underlined. Only bold, underlined, and italic terms can be counted toward this objective.
Waiotapu Ecosystem
- Score 6 points per row/column if all 4 cards share one ability colour
- You need 4 cards in your row/column and you must be able to pick one color that all 4 cards have.
Yagishiri Island Ecosystem
- Score 7 points per 2 flora cards with a capacity to hold 3 or fewer sprout cubes. Refer to the “Card Information” diagram on page 4 of the rulebook, reference #10 to see where sprouts are stored. You do not have to have sprout cubes on the spaces of the card(s) to score for this objective.
Yuanjiang Savanna Ecosystem
Score 6 points per row in your island tableau if each of the 4 cards have a different number of Sprouts on them.
- You must have 4 cards in a row in order to score it.
- Each of the cards must have a different number of Sprouts on the card, regardless of the number of Sprout spaces available.
- You may score a maximum of 24 points from the Yuanjiang Savanna.
Example: The first card has 3 Sprouts, the second card has 0 Sprouts, the third card has 4 Sprouts, and the fourth card has 6 Sprouts. Because all cards in the row have a different number of Sprouts, the player would score 6 points for this row of cards.
When does the game end?
In solo, the game ends at the end of the turn when you place your last card in your tableau or at the end of the turn when Gaia turns its last card for the second time. This means that if Gaia turns its last card, you do not get to choose a main action another time.
This document is based on work by Guillaume Benny.
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